![]() This feels misleading because in the past, Borderlands season passes feel like safe buys, so you would assume that since Wonderlands was a Borderlands quality game (if not Borderland size), the DLC would be quality as well. Looking back to $3 Headhunter DLCs back in the day, that was wildly more content compared to what we see here, which is, no joke a 7-10 minute run of a singular dungeon that’s barely different than what we already have. The second problem is the content of the DLC itself, which just does not mater past Borderland standards, despite being a similar price, or even higher. Borderlands has always has a problem with DLCs that raise level caps and gear caps negating all of your past gear, but to do so after a month feels too extreme for me. My main issue is that it took me about a month to finally get one of my classes up to begin to farm Chaos 20 comfortably, and then immediately it shoots up to 35, so I have to do the same process I just did for 25 more levels and replace all my gear with now more quickly-dropping Volatile variants as I march toward Primordial gear at Chaos 35. I think my main problem here is twofold: first, expectations for DLC set by past Borderlands games and second, the timing of this recent Chaos cap raise. Update (4/25): Alright, I’ve done some further reflecting on this, and realize that perhaps I veered too much into “rage quity” mode here, but I’ll try to revisit this with a calmer head.
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